
Typically, 1 pump is good for about 20-30 beavers, so 1000 pumps would only be required for tens of thousands of beavers, by which point the game would be unplayable. Once there is no water leaving, you are capturing all of it. 5 main axes focused on a new concept of pump. That is your answer - as long as water leaves, you may capture more of it via pumps or reservoirs. We design and build our pumps, keeping in mind the performance, constant innovation, quality, the environment and a commitment to the client. Pump's are fairly efficient so you can get away with 1 to start with. Roughly you want twice the amount of water storage you have beavers. We could have 3 "tiers" of water lifting mechanisms, a slow-small-cheap shaduf, a scaled-up foot-powered water wheel, and a endgame noria, able to lift water higer (maybe 2-3h) and faster but taking equally impressive ammounts of power. Hydroo offers a wide range of pumps, which meet different technical needs, offering quality solutions in water pumping systems. 3) Water 2 - And in the same vein - build water storage, the ratio is 1 beaver, 2 water per day from available sources.

these lift the water just a tad higher (1/2 a meter maybe?),just enough so it reaches the irrigation canal. I decided to share it here in case anyone ran into the same problem. There are also norias, and, more interesingly, foot-powered water wheels found in Japan (search for 足踏み水車). Some research into mechanical water pumps : r/Timberborn by OscarLT321 Some research into mechanical water pumps As I was designing a water/power system I needed to find out how much the water pump actually pumps, input-wise. Adding pipelines to the pump imput could.

Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water upwards to an elevated reservoir, directly into water tanks or to irrigation towers. I suggested once on the forums a shaduf, which is a simple way of lifting water from the source up to irrigation canals. Expanded pump mechanics and pipelines, water pipes. Othterwise it'd be trivial to manage water. So imho water lifting mechanisms would need to be a combination of labour intensive, material intensive (paper, iron blocks, etc.) and energy intensive.

Its too easy and quick to flood a bunch of water tanks vs having to pump it. Would actually be a cool mechanic to be able to place water storage, flood the area higher than the top of the storage and it fills up. 2- Water lifting: this is a different issue, since raising large volumes of water is hard work IIRC that's the reason why throughout history aqueducts relied on gravity and/or sources of water high up to be fed. Tanks can only be filled by beavers hauling water from a pump to the tank.
